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Lost Memories: Ghosts of the Past is an action/thriller/horror FPS game. The game focuses on patience and determination from the player, but with some arcade elements such as: Dash ability or double jumb ability in order to help you get out from extreme situations. But using all your abilities will have an cost. If your energy reaches 0 your suit will shut down and the hud will dissapear, your hp will not regenerate, your movement will slow down and you will not be able to use your abilities. It is a single player game that focuses on the story of Jospeph " Lazarus " Alexander, the human from the past that came back to life and is helped by a team of soldiers from the EDF to escape the facility that is collapsing.

Features:

  • Intense first person gameplay with deadly enemies.

  • Dash and double jump abilities that can help you escape and reposition during combat or find other ways to advance through your missions.

  • Immersive H.U.D that will put you in the eyes of the character.

  • Scanning ability that will help you find your way during your missions, that will help you find objectives, lore logs, amunition for your weapons, new weapons or your way out during intense situations

  • Drone ability, the ability that will help you plan your moves before entering the next room, that will help you access areas that the player cannot access.

  • All the abilities come with a cost. They are consuming the suit's energy. If your energy is too low, your HP will not regenerate. If the energy reaches 0, your hud will dissapear, your movement will be slower and you cannot use your abilities anymore.

  • Environments affectors that will drain your energy and will affect your vital signs. Staying too much in areas where the heat is too much? Your suit cannot cool your body forever. Same goes for the very cold areas or where the radiation is too much for the suit to absorb. The temperature and radiation levels will always be present on your hud.

  • Realistic weapon handling. The player can choose between 3 stances: Relaxed, where the player will lower the weapon and regenerate stamina. Hip fire stance, where the player is able to shot on the direction of the laser pointer ( the game will not make use of the crosshair ), but this will consume stamina and increase the weapon sway. Aim stance, where the player can access it only if it is in Hip fire stance and will have more accuracy, same as the hip fire stance it will consume stamina.

  • Unique enemies ( bosses ) that will test the will of the player.

    Demo planned for release later this year ( 2021 )

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